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  • "Blade Runner Scene" in VR360 (Deferred Render method) by Fabrice Bourrelly, belonging to the webinar: "Unreal Engine for Architecture - VR for Design Review" of Epic games. +Info: https://epicgames.lpages.co/archviswebinar5/ Official Recording: https://app.webinarjam.net/r/3/0/replay/37781/76305318e4/0/170496152 Replay: https://youtu.be/00MiykurkQQ #3D, #VR, #VR360, #UE4, #Unreal, #UnrealEngine, #EpicGames, #RealTime, #ArchViz, #NVIDIA, #Ansel,

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